Friday, December 21, 2012

Pre-Generated Characters

I kinda cheated and went with the "Race as Character Class" methodology. Not that Savage Worlds has Character classes per se. I just mean I came up with a single concept per non-Human Race. So all my Wood Elves are archers, all my Sun Elves are mages, etc. For Humans I came up with 4 for a total of 10 basic character concepts. For each of those I have a common block of stats and a short list of Edges and Hindrances that would work well with the concept.

I located art to serve as character portraits for 2 male and 2 female versions of each concept. I made choices on Edges, Hindrances, and Gear purchases inspired by the character art. At the end of this process I had 40 pre-generated characters for my 8 players to choose from. For the most part they never noticed that they are really only dealing with slight variations on 10 themes.

I named each character using the WotC Character Name Generator and wrote up a brief blurb on the personalities and combat strategies for everyone (which my players ignore for the most part, but at least they've got the option of taking some guidance in role playing and combat situations).

Basic Character Creation Guidelines

  • Attributes start at d4
  • 5 Attribute points
  • 15 Skill points
  • Take up to 4 points of Hindrances
    • 2 Hindrance points buys an Edge or Attribute point
    • 2 Hindrance points buys a Skill point or doubles starting funds
  • $1000 starting funds


The Character Concepts

Moon Elf Assassin

Stats

Agility D8

   Fighting D8

   Lockpicking 0

   Shooting D8

   Stealth D8

Smarts D6

   Healing 0

   Notice D6

   Taunt D6

Spirit D6

   Intimidation D6

   Persuasion 0

Strength D6

Vigor D6


Charisma -2

Pace 10

Parry 6

Toughness 5

Potential Edges

Acrobat, Assassin, Fleet Footed, Florentine, Rich, Filthy Rich, Strong Willed

Potential Hindrances

Anemic, Arrogant, Big Mouth, Mean, Overconfident, Stubborn, Ugly, Vengeful, Wanted

Gear

$1000

Powers

Wall Walker (racial ability)

Sun Elf Mage

Stats

Agility D6

   Fighting D8

   Lockpicking 0

   Shooting D4

   Stealth D4

Smarts D6

   Healing 0

   Notice D4

   Taunt 0

Spirit D8

   Intimidation D6

   Persuasion D6 Magic D10

Strength D4

Vigor D6


Charisma 0

Pace 6

Parry 6

Toughness 4

Potential Edges

Adept, Arcane Background, Arcane Resistance, Brawny, Common Bond, Nobel

Potential Hindrances

Anemic, Cautious, Clueless, Curious, Pacifist, Vow

Gear

$1000

Powers

Detect/Conceal Arcana (free action), Elemental Manipulation (free action) Flight (racial ability)

Pick 3 from: Armor, Blind, Bolt, Boost/Lower Trait, Burrow, Confusion, Deflection, Entangle, Environmental Protection, Fear, Healing, Light/Obscure, Smite, Speed, Stun, Succor, Summon Ally

Power Points 20

Wood Elf Marksman

Stats

Agility D8

   Fighting D8

   Lockpicking 0

   Shooting D8

   Stealth D8

Smarts D8

   Healing D8

   Notice D8

   Taunt 0

Spirit D4

   Intimidation 0

   Persuasion 0

Strength D4

Vigor D6


Charisma 0

Pace 6

Parry 6

Toughness 5

Potential Edges

Level Headed (racial edge), Alertness, Brawny, Danger Sense, Double Shot, Steady Hands,

Potential Hindrances

Code of Honor, Curious, Loyal, Quirk (Annoyingly chipper, Vegetarian, Collects interesting rocks, Always barefoot), Poverty

Gear

$1000

Powers

None

Hill Dwarf Treasure Hunter

Stats

Agility D6

   Fighting D6

   Lockpicking D8

   Shooting D4

   Stealth D4

Smarts D6

   Healing D4

   Notice D8

   Taunt D6

Spirit D6

   Intimidation D6

   Persuasion 0

Strength D6

Vigor D6


Charisma 0

Pace 5

Parry 5

Toughness 5

Potential Edges

Artifact Hunter (Racial Edge), Alertness (Racial Edge) Brawny, Danger Sense, Scavenger, Strong Willed

Potential Hindrances

Bloodthirsty, Cautious, Code of Honor, Loyal, Stubborn

Gear

$1000

Powers

None

Mountain Dwarf Merchant

Stats

Agility D6

   Fighting D8

   Lockpicking 0

   Shooting 0

   Stealth D4

Smarts D6

   Healing D10

   Notice D4

   Taunt D4

Spirit D8

   Intimidation D4

   Persuasion D8

Strength D6

Vigor D6


Charisma 2

Pace 5

Parry 6

Toughness 5

Potential Edges

Arcane Resistance, Improved Arcane Resistance, Attractive, Very Attractive,

Charismatic, Connections, Healer, Nobel,

Potential Hindrances

Cautious, Code of Honor, Hard of Hearing, Overconfident

Gear

$1000

Powers

None

Ice Dwarf Tank

Stats

Agility D6

   Fighting D12

   Lockpicking 0

   Shooting D6

   Stealth D4

Smarts D4

   Healing D4

   Notice D4

   Taunt D4

Spirit D4

   Intimidation D4

   Persuasion 0

Strength D8

Vigor D8


Charisma 0

Pace 5

Parry 8

Toughness 7 (+1 racial bonus)

Potential Edges

Brawny, Nerves of Steel, Sweep, Trademark Weapon

Potential Hindrances

All Thumbs, Arrogant, Bloodthirsty, Clueless, Heroic, Outsider, Poverty, Ugly

Gear

$1000

Powers

None

Human Martial Artist

Stats

Agility D8

   Fighting D12

   Lockpicking 0

   Shooting 0

   Stealth D8

Smarts D4

   Healing D4

   Notice D4

   Taunt 0

Spirit D6

   Intimidation 0

   Persuasion D6

Strength D6

Vigor D6


Charisma 0

Pace 6

Parry 8

Toughness 5

Potential Edges

Acrobat, Ambidextrous, Brawny, Extraction, First Strike, Florentine, Martial Artist, Quick, Sweep, Two-Fisted (If using Hindrance points to raise Strength, can also take Brawler)

Potential Hindrances

All Thumbs, Arrogant, Bad Eyes, Coe of Honor, Death Wish, Heroic, Loyal, Pacifist, Poverty, Wanted

Gear

$1000

Powers

None

Human Mage

Stats

Agility D4

   Fighting D6

   Lockpicking 0

   Shooting 0

   Stealth D4

Smarts D10

   Healing D6

   Notice D8

   Taunt D6 Magic D10

Spirit D6

   Intimidation 0

   Persuasion 0

Strength D4

Vigor D6


Charisma 0

Pace 6

Parry 0

Toughness 0

Potential Edges

Arcane Background Level Headed, New Power, Power Points, Wizard

Potential Hindrances

Anemic, Arrogant, Cautious, Curious, Mean, Overconfident, Phobia, Quirk

Gear

$1000

Powers

Detect/Conceal Arcana (free action), Elemental Manipulation (free action)

Pick 3 from: Armor, Blind, Bolt, Boost/Lower Trait, Burrow, Burst, Confusion, Darksight, Deflection, Entangle, Environmental Protection, Fear, Healing, Light/Obscure, Smite, Speed, Stun, Succor, Summon Ally

Power Points 10

Human Ranger

Stats

Agility D8

   Fighting D6

   Lockpicking D6

   Shooting D6

   Stealth D6

Smarts D6

   Healing D6

   Notice D6

   Taunt D6

Spirit D6

   Intimidation D6

   Persuasion D6

Strength D6

Vigor D6


Charisma 0

Pace 6

Parry 0

Toughness 0

Potential Edges

Alertness, Ambidextrous, Brawny, Danger Sense, Extraction, First Strike, Fleet Footed, Quick, Two-Fisted,

Potential Hindrances

Clueless, Code of Honor, Heroic, Illiterate, Loyal, Outsider, Phobia, Poverty, Quirk, Stubborn

Gear

$1000

Powers

None

Human Mercenary

Stats

Agility D8*

   Fighting D8

   Lockpicking D4

   Shooting D8

   Stealth D4

Smarts D6

   Healing D4

   Notice D6

   Taunt D4

Spirit D6

   Intimidation D4

   Persuasion D6

Strength D8*

Vigor D6


Charisma 0

Pace 6

Parry 0

Toughness 0

Potential Edges

Brawny, Florentine, Quick, Rich, Sweep

Potential Hindrances

Arrogant, Big Mouth, Code of Honor, Greedy, Heroic, Overconfident, Quirk, Stubborn

Gear

$1000

Powers

None

Character Sheets

I used the character art as a background image and styled the various stat blocks and normal character sheet info into semi-transparent blocks as a web page. Then I converted these to PDF using Firefox (which allows me to include background images when printing, including printing to PDF).

If I've properly figured out how to share stuff on Google Drive you can see an example character sheet. This happens to be the character played by my son, the only magic user chosen.

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